Illuminum is a third person action adventure game by David Arndt. It is being developed with Unity3D and written in Unityscript and C#. Since the Unity engine allows easy deployment to all gaming platforms, the game will probably be published for PC, Mac, iOS and Android as well as for the online Unity web player. Currently, development is focused on the stand alone PC version and the online version.
The idea was to create a game with the classic feel of an adventure with action elements and combine it with a new, unused and unusual look and a heavy atmosphere. This is accomplished firstly by the setting, a dark, abstract world in combination with the use of differently coloured light. Secondly by the music and sounds, all of which are composed specifically for the game. Thirdly by a deep and complex story that leads the player through a dark world of strange encounters, puzzles and danger.
There will be two gaming modes: each level has to be played in adventure mode first, with a focus on the story.
After having completed a level in adventure mode the competitive highscore mode is unlocked. This mode features an online highscore so players can compare their scores as well as asoundtrack fitting the faster gaming style.
The idea of a multiplayer co-op is also being toyed with but that would be an add-on implementation.